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18.3 Table of ContentsBottom of PageSite Map
A I and the Net

Virtual Museum, Education
Call Center Computers,
Nose Mouse,
Network of
Robotic Telescopes,
and more

Ilana Marks


Virtual Museum Education Assistant
     The Science and Technology Museum in India has integrated a virtual education assistant called a "Cyberlady" that helps visitors learn about the exhibits and answers questions. "Cyberlady" was developed through a collaboration between the museum and the Centre for Development of Imaging Technology. When a user types in a question, the "Cyberlady" uses artificial intelligence technology to formulate a response that grabs the user's attention and provides interesting information. The "Cyberlady" responds using a synthesized voice. The "Cyberlady" learns from the conversations and stores the information gleaned from interacting with visitors so that new answers can be developed.
     In addition to the "Cyberlady," the museum has also integrated virtual laboratory modules that simulate various scientific experiments. One module simulates the flame test whereby a rod is dipped in various chemicals and then is exposed to flame. The flame changes color based on what type of chemical is on the rod. Another module simulates the four-stroke engine. In this module a cross-section of an engine is observed and all of the components are identified. Other modules are in the works for the future.


AI Learns How to Cram
     We all remember those late night study sessions from college where we desperately tried to fill our minds with a semester's worth of information in a few hours. Well, now there is a tool powered by AI that helps students to study smarter. The tool, called Cram101, is available at many university bookstores. Cram101 distills information from textbooks and organizes it into outline form. The outlines are printable so that students can take them to class and augment them with information from the professor's lecture.
     Cram101 also creates practice tests that give students a means of diagnosing the level to which they have learned the

material. Since students often have short attention spans and bore easily, the practice tests are presented in the form of a game. The tests are designed to be a self-teaching tool rather than an accurate representation of the types of tests found in the classroom. Therefore, the answers to questions give clues to the answers of other questions. With those connections, the student has a better chance of remembering the information.

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