|Adaptive Resonance Theory
|A two-layer neural net architecture in which information
reverberates back and forth between the layers.
|A multilayer feedforward neural net architecture which uses
the supervised mode of learning. This is the most widely used type of
|A layer of processing elements between a neural network's
input layer and its output layer.
|A layer of processing elements that receives the input to
a neural net.
|A neural net architecture whose processing elements compete
with each other for the "right" to respond to an input pattern.
|A system modeled after the neurons (nerve cells) in a biological
nervous system. A neural network is designed as an interconnected system
of processing elements, each with a limited number of inputs and outputs.
Rather than being programmed, these systems learn to recognize patterns.
|The layer of processing elements which produce a neural
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|In a forward-chaining production system, the right-hand
side of a rule consisting of a secquence of actions.
|A control mechanism the handles a priority queue of tasks.
|The statement of conditions necessary for coming to a conclusion.
In a production system, this is the left-hand side of the rule.
|A property associated with an object.
|A control method used to search backwards for solutions.
|A process used to find the solution by searching backwards
from the solution towards the initial conditions thus verifying the specified
|Backus-Naur Form (BNF)
|A formal language used to define context-free grammars where
a formal grammer consists of a set of rules with a left and right side
separated by the symbol '::='. The left hand side is a nonterminal symbol
and the right-hand side is a sequence of nonterminal symbols.
|A statement that is not known or assumed to be true.
|The process of assigning a variable a value.
|A variable that has been assigned a value in the binding
|The left side of a rule that can be expressed as a pattern
which can be matched against facts.
|The process for choosing the next action when there are
many alternatives steps.
|The global database used in a production system.
|A procedure that is executed whenever a particular predicate
about a database becomes true.
|Do the steps specified in a procedure or the actions in
|A process used to find the solution by starting with an
assumption and working toward a final goal.
|A formal method of representing information about a single
idea or concept in terms of properties where the information is stored
|The solution that the program is trying to reach.
|Same as backward chaining.
|A change to a system that alters it's future performance
and is usually associated with changes to rules.
|Specifies the antecedents that must be satisfied if the
rule on the right-side is to be executed.
|A series of recursively defined objects.
|Comparing the left side with data values in memory to find
the ways in which rules can be satisfied.
|An entity in a programming system that is used to represent
a piece of information or knowledge.
|Set of instructions for performing a task.
|Another name for rules.
|The features and characteristics of an object and the values
are called attributes.
|A series of actions taken in the specified sequence when
a rule is fired.
|Represents the relationship between objects and actions.
|Same as Frame.
|Another name for context or goal.
|A term that can assume any value from a set of values.
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OPS Programming Language
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